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GAME Splinter Cell: Conviction           


Overall Appeal

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     -It’s a Splinter Cell game... yeah you know you wanna play it. In SC: Conviction you deviate from the nice happy, no “I’m not going to murder you for looking at me the wrong way” Sam Fisher to the “You might as well go over and stick a fork into the nearest electrical outlet and DIE!” Sam Fisher.

-Yup Sam got a definite upgrade in the “Do Not *bleep* with me” department; this time around Sam isn’t playing around, you are far more vicious and will stop at nothing to get your daughter back.... well la de da... but wait for it... yup you get sucked into a big terrorist plot to take over the US... if you couldn’t see that one coming you’ve probably already had a frontal lobotomy... If not you fail and should probably go grab a cork screw from the kitchen and proceed to do so.

-The game play this time is far more action packed that previous splinter cells, almost to the point where it feels like hey lets hide and MURDER everyone while their teammates stand back and watch the others get shot in the FACE. One interesting addition is a co-op prologue mini-campaign which sets up the whole terrorist plot.



Fun Factor

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     -Do you like shooting people: check. Do you like mercilessly picking people off while their friends watch and probably have to go change their trousers after: check. Upgradable Weapons: check. Can NPC’s take more than one bullet to the face: Sadly... check.

-One of the MOST IRRITATIING things in games is when you shoot an enemy multiple times and they simply shrug the bullets off like you are trying to beat them with a wet tea towel.

-The hand to hand take downs as well as the new executions are very gratifying... twisting an enemy’s arm causing them to bend over and then proceeding to double tap the back of their skull with a silenced pistol.



Replay Value

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     -The single player campaign while memorable... you’re probably going to want to complete it a couple of times just to get all the unlockables for your weapons but beyond that probably not so much.

-The multiplayer seems solid and the co-op feature does add a level of depth to the game.



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     -Did you want the feel of gritty industrial settings... well you got it. The lighting and particle effects all seem spot on; this is an Ubisoft game after all.

-When you are in the shadows hidden the game goes black and white.... WHAT THE *bleep*... I am playing on a next gen console and you are letting me play half the game in black and white??? I get it that it means you are hidden in the shadows and the NPC’s can’t see you... all the other splinter cell games had a handy dandy little light meter... which guess what WORKED.

-The best part is when the game is displaying your next objective... GIANT WHITE letters of the side of buildings... if you somehow miss it or can’t read... put the game down and charge head first into you’re TV, I think Ubisoft took its audience to be a bunch of gamers with the mental capacity of turnips...




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     -The online play seems very straight forward, standard multiplayer with several different modes available. There is a co-op campaign, which does tie in nicely with the single player campaign. The other online modes add a nice mix not just your standard kill the other guy.

-Hunter mode pits you against a group of NPC’s the catch is if you are detected... they call in friends.

-Last stand is your typical king of the hill style game where you have to defend an EMP generator from waves of enemies. Face off is your typical player vs. player mode with a twist there are plenty of AI enemies wandering around and if they see you... the other player is alerted to your last known position.

-Overall a nice depth of game play modes and a couple of twists on classic multiplayer games make SC Conviction a solid and entertaining multiplayer game.




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     -The US is in grave peril... well that fits the textbook definition of a Tom Clancy story. The story picks up a couple years after Splinter Cell Double Agent, Sam has gone freelance and is in Malta hunting down his daughter’s killer when... incoming plot twist... he is contacted by an old “friend” in 3rd Echelon and gets dragged into a plot to take down the US government... wait... wasn’t every other SC game about some epic plot to take down the US government???

-Ahh well I digress... One of the shining parts of this game is that you do get a couple glimpses into Sam’s past before he joined 3rd Echelon. All in all a solid although typical Tom Clancy story.




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     -In the best possible impression of Samuel L Jackson “Your Sam Mother *bleep*ing Fisher” enough said.




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     -There really isn’t any customizing to be done... each gun you get has access to 3 different upgrades... which I guess you could count as customising but not really.




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     -Camera angles seem solid... although when you are zoomed in at an enemy the camera seems to bind and not always let you line up a shot like you feel you should be able to.




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     -Overall a solid setup... as with most other 360 games you can’t remap your keys. The one gripe I have is when you are hanging from a ledge... logic would say hmm if I press up on the left stick I will climb up and if I press down I will drop.

-You would like to think that would work wouldn’t you? Why? Because its worked in almost EVERY OTHER GAME... but nooo they make you press either A to climb or left bumper to drop down...left bumper... the person who came up with that brilliant idea should be locked in a room with a bunch of angry pygmies.



Game Mode

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     -The single player looks and feels solid... although nothing has really jumped out at me and made me yearn for more.

     -Plus there is the online and co-op modes too.



Gameplay Options

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     -Standard options really... nothing special here



Progression of Difficulty

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     -The difficulty curve is a little wonky, the difficult quickly ramps up. You need to remember you are Sam Fisher, a man only slightly above us mere mortals, and NOT Superman... bullets hurt... ALOT.

-I however found as you steadily gained gadgets the game actually got easier... the portable EMP is a life saver... take out a couple cronies pop the EMP and run to a new position while everyone else is stunned... or if you prefer the homicidal rampage method... run in hand to hand a goon, cover, mark targets and blow and execute. Let the bodies hit the floor anyone?

-Yes the enemies do get tougher as the game progresses but the usefulness of you gadgets simply over powers their meagre upgrades.

-The AI is pretty descent most of the time, and completely pants on head idiotic others. Come on you are in a room and all your buddy’s have just gotten wasted... what are you going to do? Stand there and yell “area not secure, I repeat area is not secure” or GET THE *bleep* OUT and wait for backup.

-On the upside, the last known position is very well executed, the AI will lay down some serious hurt to where you were last spotted, if you decide to sit there and weather the storm is prepared to be butt rushed pretty hard. In the end the AI has some really well done aspect but some pretty brutal failings.



Minor Details

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     -Graphical details are spot on; audio seems very well done as well. The menu system is solid and easy to follow.




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     -Don’t expect a sweeping epic soundtrack here, but when it needs to the audio definitely gets you in the “Oh crap the pain is coming” mindset. A nice touch is the voice acting, Ubisoft managed to get the same actors for the core roles from previous Splinter Cell games.

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Overall Score
Splinter Cell Conviction